Dec 13, 2006, 07:01 AM // 07:01
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#21
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Why don't you people want new professions?
I'm willing to bet that most of you will be getting rather bored of the current 10 professions a year from now (when they release the next chapter), so you'll probably want new professions.
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Dec 13, 2006, 07:08 AM // 07:08
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#22
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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I too hope there is no new classes, there is already too many skills ingame, its getting out of hand.
Besides everyone wants to see more ingame tweaks, bug fixes and features, not new classes.
__________________
Guru Event Guide Editor
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Dec 13, 2006, 07:10 AM // 07:10
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#23
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Krytan Explorer
Join Date: Jan 2006
Location: California, USA
Guild: The Elite Knights of Tarnia [PwnD]
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I do like the notion of having the Warriors "dual-wield" swords or axes, and Paragon shouts and chants that can act like bard spells in some grinder MMO's and affect enemies instead of allies.
We have Dwarves in the Shiverpeaks, Tengu in Cantha, and Centaurs in Elona. Why not Elves in the Chapter 4 realm?
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Dec 13, 2006, 07:13 AM // 07:13
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#24
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I don't know, maybe the next chapter can be about Assassins and Dervishes or something.
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Dec 13, 2006, 07:13 AM // 07:13
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#25
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
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Quote:
Originally Posted by Rurik Jangeer
<Hoping for no new professions!
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Agreed. I don't want anymore in the next chapter either.
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Dec 13, 2006, 07:23 AM // 07:23
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#26
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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As much as I love new classes, I'd have to agree with a lot of people here in that we need so much more in the next chapter instead of new classes. A new species to play with would be fun, and wouldn't require any mass amounts of balancing.
As far as an actual prediction goes, I have no idea. Just when I think I realize Anet's vision for the game, I'm (sometimes pleasantly, sometimes not) surprised by what they end up doing. I've said it before, and I'll say it again: Unless they add/change enough about the game in the next release to make it a whole new experience, I probably won't be buying. Not a threat, just being honest.
If they were to add new classes (but I hope they won't), I'd bet on some kind of shape-changing/druid-like profession (like my Feral concept class), and a battlemage-like profession (like my Chaos Mage concept class).
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Dec 13, 2006, 07:28 AM // 07:28
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#27
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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just one new class: the druid/shapeshifter
d2lod ftw
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Dec 13, 2006, 07:43 AM // 07:43
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#29
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Ascalonian Squire
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Maybe a Druid or has that been ruled out long ago?
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Dec 13, 2006, 07:46 AM // 07:46
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#30
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Lion's Arch Merchant
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How about a Monster Skill Hunter who use skill cap from monster but not bosses, so it can be melee or caster depend on skill one capped. it can be powerful either primary or secondary.
eg, song of the mist on nuker (en regen +6), demonic agility (100% double strike) on sin......
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Dec 13, 2006, 07:59 AM // 07:59
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#31
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Academy Page
Join Date: May 2006
Profession: Me/Mo
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Just a random question.
If there's gonna be more classes, what color will their boss aura gonna be? Like, mesmers got purple... rangers and necros got shades of green, blue for monks.. what else?
Pretty soon they're gonna run outta colors!
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Dec 13, 2006, 08:10 AM // 08:10
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#32
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Teh Academy [PhD]
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I also don't want any more professions unless something is done about party size.
We already have 10 professions, and sure you have numerous possibilities with mixing secondary professions as well as party makeup. But when forming a party (especially if we're limited to just 8 in most areas of the game) there's a pervasive idea of essential classes and support classes. Each chapter seems to add more support classes, and the party size limit just isn't large enough to accomodate more.
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Dec 13, 2006, 08:13 AM // 08:13
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#33
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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While I would prefer more content for existing proffs to explore, and I recall there was a post about not every chapter introducing new proffesions, if there were two new proffesions this is what I think they could be.
1) a whip wielding offencive magic user
2) a quarter staff ally buffer
funny those sound earily familiar..............
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Dec 13, 2006, 09:22 AM // 09:22
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#34
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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I'd like no new professions in the next chapter, and instead have it contain content for all the existing ones. Not terribly bothered about new races unless it's something REALLY cool.
Avicara are not cool.
(Although I am seriously loving the idea of wielding a whip, as suggested by the person above me.)
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Dec 13, 2006, 09:28 AM // 09:28
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#35
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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The new professions are:
-A boomerang wielding savage with some kind of pet
-A caster with alot of armour ignoring damage and speed buffs ( kinda like earth magic + air magic. )
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Dec 13, 2006, 09:43 AM // 09:43
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#36
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Krytan Explorer
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Quote:
Originally Posted by Curse You
Why don't you people want new professions?
I'm willing to bet that most of you will be getting rather bored of the current 10 professions a year from now (when they release the next chapter), so you'll probably want new professions.
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We get bored because of the same old gameplay and static gameworld. I don't think people ever complain being bored of any old classes. I don't want any new class either, and wish they'd put in more time and manpower to give us a gameplay that's more involving and fun. Not to mention they still got lots of work to do to make some old classes better.
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Dec 13, 2006, 09:50 AM // 09:50
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#37
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Spirit summoner and beserker.
If it was my choice, i'd go for a class that could shift into any non-elite creature that you have killed on that character.
Each monster in the world would be like an unlock.
Need a healer in the group real quick? No probs - shift into a healer mob.
Hmm, comes close to a WoW druid, but yeah... more choices and more fun.
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Dec 13, 2006, 10:06 AM // 10:06
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#38
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Forge Runner
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They could always start mixing and matching classes to suit campaigns with the current 10. So a campaign with Paragons, Assassins, Dervishs, Elementalists, Mesmers, Rangers, Monks. It won't give any new professions to play as to existing players though, but there will be the ever present new skills for them to play with.
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Dec 13, 2006, 10:14 AM // 10:14
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#39
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Jaml
Some kind of Summoner and a Shapeshifter.
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So Ritualist and Dervish then?
As for me, I'm not against seeing new professions come out but if they do I would like to see a new caster...I much prefer casters and I feel a little...unloved...due to the fact there were no casters in Nightfall.
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Dec 13, 2006, 10:28 AM // 10:28
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#40
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I'm betting my Non-RL life savings that there will be a Fortune Teller as one of the professions.
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